Search found 146 matches
- Sat Jul 11, 2026 1:54 am
- Forum: Village Applications
- Topic: 67 taper fade town
- Replies: 2
- Views: 3774
Re: 67 taper fade town
Hi there, I've taken a look, and I'll post the village requirements here as I go through them. • Village Hall Make this an inviting place for people to learn about your village! You may have a location here for a future portal, shops, anything you wish. This is a representation of what your village ...
- Fri Jul 03, 2026 11:20 pm
- Forum: Announcements
- Topic: Cubeville Art Slam Summer 2026
- Replies: 0
- Views: 153
Cubeville Art Slam Summer 2026
Hello Cubeville! It's Summertime, so why not celebrate Summer and Cubeville by having an Art Slam! Choose one or more categories to enter and send in your work! The categories will be as follows: :yellow_heart: Art - Friendship - Draw/paint/digital art a picture of you and your CV friends. :yellow_...
Re: I'm sorry
Hello Snakey - I appreciate that you understand that the choice to xray was wrong - as we clearly state in our rules that xray is not allowed. In the past, xray consquences included a full ban - and full clearing of all inventory and chests if an appeal was granted. The tools/armor items that we rem...
- Sun Feb 15, 2026 5:13 pm
- Forum: Wishlist
- Topic: Next cv update
- Replies: 1
- Views: 16216
Re: Next cv update
The staff team chooses a theme before working on each map. It's too soon to decide what we'll do next. We won't be going back o an old one though, with map/block updates it's always fun to try something new.
- Sun Feb 15, 2026 5:11 pm
- Forum: Wishlist
- Topic: Access to void bases and/or the nether roof
- Replies: 3
- Views: 46201
Re: Access to void bases and/or the nether roof
For this map, this will not change. The Staff team will discuss it again in the future.
- Sun Feb 15, 2026 5:10 pm
- Forum: Wishlist
- Topic: reduce cubeville messages
- Replies: 1
- Views: 1366
Re: reduce cubeville messages
Updating/changing these messages and the timing of them is something we are planning on doing. The timing for this we're not quite sure of, but it is something we want to update.
- Sun Feb 15, 2026 5:08 pm
- Forum: Wishlist
- Topic: the wilds is nearly unplayable
- Replies: 3
- Views: 14861
Re: the wilds is nearly unplayable
As we continue to develop new versions of the wilds, we will look into changing some of these issues. We had corrected the issue with the mobs a few days into the map.
- Sun Feb 15, 2026 5:06 pm
- Forum: Wishlist
- Topic: Pie chart in Wilds
- Replies: 2
- Views: 1613
Re: Pie chart in Wilds
As we already had declined this at the start of the current wilds, it will stay declined for now. We will discuss it again before future versions of the wilds.
- Wed Feb 04, 2026 5:22 pm
- Forum: Landmark Applications
- Topic: Cubeville's Parliament
- Replies: 2
- Views: 2876
Re: Cubeville's Parliament
Hi,
I have put a region named "parliament_temp" over your area. Looking foward to seeing what else is built there! Have fun!
I have put a region named "parliament_temp" over your area. Looking foward to seeing what else is built there! Have fun!
- Sat Dec 13, 2025 2:05 am
- Forum: Village Applications
- Topic: Village Aplication: Miner's Haven
- Replies: 4
- Views: 3218
Re: Village Aplication: Miner's Haven
I see that the wall has been finished, so the village has been approved. Congratulations!