i am not mayor mayor is Trep1dity but i am making the post cuuz he wants me to
its named 67 taper fade town, our founders are me, Trep1dity, popcow, we have members paradox_pokemon7 and theking_100, coordinates are https://www.cubeville.org/map/#survival ... 0:0:0:flat
67 taper fade town
67 taper fade town
youtube | website | allergenx
i'm a proud lessian (and you should be too)
Re: 67 taper fade town
so like when is this getting village status ??
youtube | website | allergenx
i'm a proud lessian (and you should be too)
- LissaLaine
- Posts: 216
- Joined: Thu Apr 09, 2020 11:53 pm
- Location: Florida
Re: 67 taper fade town
Hi there, I've taken a look, and I'll post the village requirements here as I go through them.
• Village Hall
Make this an inviting place for people to learn about your village! You may have a location here for a future portal, shops, anything you wish. This is a representation of what your village is or will be! Please label your Village Hall so players are able to identify the build. A Village Hall must also include:
☑ Announcement/News Area
☑ Rules Listed
☑ Town Founders Listed
The area I found that appears to be the village hall, based on the signs, does have founders/members listed, a brief rule, and announcement of "none" the area is not labeled as a village hall. you also have to shift to get in, so it's hard to find.
• Village Center
A functioning center directs visitors all over the village, you can be creative in how you do this! Maps, signs, region messages etc.
☑ Central Location
☑ Village Connections
☑ Directions Posted
I don't see anything for this section.
• Wall
This wall must fully encompass the village, and be large enough to keep out mobs.
☑ Height - 3 Blocks
☑ Lights/Mob-Safe
☑ Fully Encloses Village
Note: There is a possible exception for island/coastal villages, see the "Lighting" section
If you're counting the wood at the bottom as the wall, it is three blocks high and lit. However, the blocks on the outside of it do allow mobs to climb up and into the farm.
• Farms
☑ Decently sized - Farms must be at least 10x10.
☑ Variety - At least 2 types of food for your village.
you have two types of food, beetroot and berries. I'm not entirely sure how you're supposed to harvest the berries without dying to the bushes though.
• Player Builds
These must be finished homes and include at least a basic interior. NOTE: Naturally generated structures do not count as player builds.
☑ At least 3 founder homes
☑ At least 1 member home
I don't feel that the village meets this requirement. both member "homes" have nothing in them, and the founder homes have maybe one item each. At bare minimum, a basic interior should be such as bed/chest/furnace/crafting table. you aren't giving space for this in a 1x2x2 block spot.
• Lighting/Mob-Proofing
☑ The central area and village builds and roads must be well lit for ease of use and navigation.
☑ The village region must be mob-proofed through lighting or other means of preventing hostile mob spawn.
The members section at the top is not lit, and there was a zombie on the roof when I came out to look.
• Coastal/Island Villages
☑ Your water borders must be marked with buoys or equivalent structures, which should be no more than 40 blocks apart. Single blocks, lines of dirt etc. will not count towards this requirement, it must be recognisable as a water border marking in the same way one would recognise your land based walls as a border.
☑ Your water border can be a polygonal shape and, for ease of sub zoning, you can request a cuboid region which will enclose your claimed area plus whatever is required to make it cuboid. NOTE: You cannot build outside of your marked border in this case, even if the region appears to extend beyond it.
☑ Any water within your marked border and within 30 blocks from land must be lit up. This means that any water surrounding an island or coastline needs to be lit up to a distance of 30 blocks, but deep ocean that is not within 30 blocks of land can remain unlit. Alternatively, you can build a three high wall around the edge of any coasts/islands within your protection.
This section does not apply to you, as it's not coastal. This being said, you've got your build on a nice little island. Why not wall the entire thing, light it, and then do some builds. You could do a fun little village here, and meet requirements.
• Village Hall
Make this an inviting place for people to learn about your village! You may have a location here for a future portal, shops, anything you wish. This is a representation of what your village is or will be! Please label your Village Hall so players are able to identify the build. A Village Hall must also include:
☑ Announcement/News Area
☑ Rules Listed
☑ Town Founders Listed
The area I found that appears to be the village hall, based on the signs, does have founders/members listed, a brief rule, and announcement of "none" the area is not labeled as a village hall. you also have to shift to get in, so it's hard to find.
• Village Center
A functioning center directs visitors all over the village, you can be creative in how you do this! Maps, signs, region messages etc.
☑ Central Location
☑ Village Connections
☑ Directions Posted
I don't see anything for this section.
• Wall
This wall must fully encompass the village, and be large enough to keep out mobs.
☑ Height - 3 Blocks
☑ Lights/Mob-Safe
☑ Fully Encloses Village
Note: There is a possible exception for island/coastal villages, see the "Lighting" section
If you're counting the wood at the bottom as the wall, it is three blocks high and lit. However, the blocks on the outside of it do allow mobs to climb up and into the farm.
• Farms
☑ Decently sized - Farms must be at least 10x10.
☑ Variety - At least 2 types of food for your village.
you have two types of food, beetroot and berries. I'm not entirely sure how you're supposed to harvest the berries without dying to the bushes though.
• Player Builds
These must be finished homes and include at least a basic interior. NOTE: Naturally generated structures do not count as player builds.
☑ At least 3 founder homes
☑ At least 1 member home
I don't feel that the village meets this requirement. both member "homes" have nothing in them, and the founder homes have maybe one item each. At bare minimum, a basic interior should be such as bed/chest/furnace/crafting table. you aren't giving space for this in a 1x2x2 block spot.
• Lighting/Mob-Proofing
☑ The central area and village builds and roads must be well lit for ease of use and navigation.
☑ The village region must be mob-proofed through lighting or other means of preventing hostile mob spawn.
The members section at the top is not lit, and there was a zombie on the roof when I came out to look.
• Coastal/Island Villages
☑ Your water borders must be marked with buoys or equivalent structures, which should be no more than 40 blocks apart. Single blocks, lines of dirt etc. will not count towards this requirement, it must be recognisable as a water border marking in the same way one would recognise your land based walls as a border.
☑ Your water border can be a polygonal shape and, for ease of sub zoning, you can request a cuboid region which will enclose your claimed area plus whatever is required to make it cuboid. NOTE: You cannot build outside of your marked border in this case, even if the region appears to extend beyond it.
☑ Any water within your marked border and within 30 blocks from land must be lit up. This means that any water surrounding an island or coastline needs to be lit up to a distance of 30 blocks, but deep ocean that is not within 30 blocks of land can remain unlit. Alternatively, you can build a three high wall around the edge of any coasts/islands within your protection.
This section does not apply to you, as it's not coastal. This being said, you've got your build on a nice little island. Why not wall the entire thing, light it, and then do some builds. You could do a fun little village here, and meet requirements.