Village Requirements

Submit applications to have your village reviewed for official status.
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WallyDonkey
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Village Requirements

Post by WallyDonkey »

Applying for Village

Please read the following requirements for Village Status and protection. Once you feel you have met all the requirements, create a new thread in this forum to apply. Include in your post:
  • The name of your village
  • The names of your mayor, founders, and member
  • The location of your village (Either coordinates or a map link)
  • Any other information you wish to provide about your village!
An Admin+ will review your application, usually within a few days, and either approve it or let you know what you need to work on. Once you've added or changed what you were asked to work on you may post again in the same application thread to have your village re-checked. (You do not need to wait between village applications, you may reapply as soon as you've finished your work, and you can reapply as many times as you need.)

Village Requirements

Villages get a full protection, and can subzone their plots as they please. (if the village is not cuboid, an Admin+ will be required to assist with subzoning). These are the minimum requirements for Village Status -

🌟 Village

(Borders may be marked with buoys rather than a wall if the border falls on open water)

Village Hall
Make this an inviting place for people to learn about your village! You may have a location here for a future portal, shops, anything you wish. This is a representation of what your village is or will be! Please label your Village Hall so players are able to identify the build. A Village Hall must also include:
☑ Announcement/News Area
☑ Rules Listed
☑ Town Founders Listed

Village Center
A functioning center directs visitors all over the village, you can be creative in how you do this! Maps, signs, region messages etc.
☑ Central Location
☑ Village Connections
☑ Directions Posted

Wall
This wall must fully encompass the village, and be large enough to keep out mobs.
☑ Height - 3 Blocks
☑ Lights/Mob-Safe
☑ Fully Encloses Village

Note: There is a possible exception for island/coastal villages, see the "Lighting" section

Farms
☑ Decently sized - Farms must be at least 10x10.
☑ Variety - At least 2 types of food for your village.

Player Builds
These must be finished homes and include at least a basic interior. NOTE: Naturally generated structures do not count as player builds.
☑ At least 3 founder homes
☑ At least 1 member home

Lighting/Mob-Proofing
☑ The central area and village builds and roads must be well lit for ease of use and navigation.
☑ The village region must be mob-proofed through lighting or other means of preventing hostile mob spawn.

Coastal/Island Villages
☑ Your water borders must be marked with buoys or equivalent structures, which should be no more than 40 blocks apart. Single blocks, lines of dirt etc. will not count towards this requirement, it must be recognisable as a water border marking in the same way one would recognise your land based walls as a border.
☑ Your water border can be a polygonal shape and, for ease of sub zoning, you can request a cuboid region which will enclose your claimed area plus whatever is required to make it cuboid. NOTE: You cannot build outside of your marked border in this case, even if the region appears to extend beyond it.
☑ Any water within your marked border and within 30 blocks from land must be lit up. This means that any water surrounding an island or coastline needs to be lit up to a distance of 30 blocks, but deep ocean that is not within 30 blocks of land can remain unlit. Alternatively, you can build a three high wall around the edge of any coasts/islands within your protection.

🌟 Village Perks
  • A region covering the entire arena
  • May purchase anti-phantom spawning for 250c.
Maintaining Village Requirements

Once you have achieved Village status, you must continue to maintain the requirements outlined above. If your village is found to no longer meet any of the requirements you will be contacted and given a two week grace period in which to bring your village back up to requirements. If you do not achieve this, you may lose your official Village status and any perks that come with it.

Rules for Founders/Members

The following rules apply to Villages, Towns and Cities in relation to Founders and Members:
  • A player may only be founder on a maximum of four settlements.
  • A player may be mayor of only one settlement; this still counts as one of their founder slots.
  • All founders and members must be unique players; alts are not accepted.
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WallyDonkey
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Re: Village Requirements

Post by WallyDonkey »

Village requirements updated 21st January 2021 for CV7.
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Re: Village Requirements

Post by WallyDonkey »

Village requirements updated 1st April 2021; added a specific section for 'Coastal/Island Villages' to clarify lighting requirements.
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Re: Village Requirements

Post by WallyDonkey »

Village Requirements Update: 21st January 2023

Today the following change has been made to the Village Requirements, specifically regarding underwater lighting:
☑ Any water within your marked border must be lit up. The lighting must extend EITHER 25 blocks into the water from the coastline OR as far as your border markers, whichever distance is greater. Alternatively, you can build a three high wall around the edge of any coasts/islands within your protection.

☑ Any water within your marked border and within 30 blocks from land must be lit up. This means that any water surrounding an island or coastline needs to be lit up to a distance of 30 blocks, but deep ocean that is not within 30 blocks of land can remain unlit. Alternatively, you can build a three high wall around the edge of any coasts/islands within your protection.
The essence of this change is to reduce the burden of underwater lighting for villages that contain a large amount of water that is distant from any land being used.
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Re: Village Requirements

Post by WallyDonkey »

Update: 21st September 2023

New Village Perk added:
🌟 Village Perks
  • A region covering the entire arena
  • May purchase anti-phantom spawning for 250c.
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