Hello everyone,
I'd like to apply for my Bayou Laveau to gain town status (661 85 2546).
Mayor: snowydesert
Founder: PhysX
Founder: TisJstMe
Founder: Zzachary
Resident: Sammiiee
Farms:
Dual blaze grinder
Spider Farm
Wheat Farm
Carrot Farm
Potato Farm
Sheep Farm
Pig Farm
Cow Farm
Llama Farm
Chicken Farm
Residential District:
5 Player homes
6 Available Plots (Room for expansion if demand increases)
Shop District:
4 Claimed Shops
14 Available Market Stalls
13 Available Shop Buildings
Surrounding Areas are still well lit.
Portal location will be in town hall (brick building) on second level in front the glass of the fountain.
Bayou Laveau Town Application
-
snowydesert
- Posts: 4
- Joined: Sun May 17, 2020 7:28 pm
- TheEndlessSummer
- Posts: 20
- Joined: Tue Mar 31, 2020 3:55 am
- Location: Canada
Re: Bayou Laveau Town Application
Hi Snowy
There's a few things we will need to address before we can approve this application.
- Large death pit outside your west wall. this will need to be covered up.
- Lighting underwater within the walls and outside the walls are less than desirable and will need some work. as well as a few spots around town on land and on some roofs.
- "Must have at least 5 members who have been active in the last 6 months." this doesnt include your mayor/founders. you will need to find some more members to join your town. as well as 5 empty ones as well for town growth.
- Im not sure we can include the blaze farm as a Commodity as its on the nether side, and not technically part of the towns protection, could maybe make your iron farm public to meet this requirement?
- animal farms, i would like to see more than 2-3 of each animal so that players can actually get food from these without killing them off completely.
- as for the Amenities, we only saw the cathedral as a town attraction, its possible we have missed another, could you point this out to me when you see me in game sometime?
- Zac will need to decorate the inside of his house for us to count it as a founder home, currently it is just a shell
if you have any questions, reach out here on the forums, on discord, or catch one of us in game to go over in more detail!
There's a few things we will need to address before we can approve this application.
- Large death pit outside your west wall. this will need to be covered up.
- Lighting underwater within the walls and outside the walls are less than desirable and will need some work. as well as a few spots around town on land and on some roofs.
- "Must have at least 5 members who have been active in the last 6 months." this doesnt include your mayor/founders. you will need to find some more members to join your town. as well as 5 empty ones as well for town growth.
- Im not sure we can include the blaze farm as a Commodity as its on the nether side, and not technically part of the towns protection, could maybe make your iron farm public to meet this requirement?
- animal farms, i would like to see more than 2-3 of each animal so that players can actually get food from these without killing them off completely.
- as for the Amenities, we only saw the cathedral as a town attraction, its possible we have missed another, could you point this out to me when you see me in game sometime?
- Zac will need to decorate the inside of his house for us to count it as a founder home, currently it is just a shell
if you have any questions, reach out here on the forums, on discord, or catch one of us in game to go over in more detail!
-
snowydesert
- Posts: 4
- Joined: Sun May 17, 2020 7:28 pm
Re: Bayou Laveau Town Application
Thank you for taking a look!
I do not have access to the bayou_laveau_nbz region to fix the hole. Could I get access to it?
Also, is it possible to extend the region into the nether for town purposes if I were to modify the fortress at all?
I'll look at taking care of the rest of the list before reaching back out to come look at it.
I do not have access to the bayou_laveau_nbz region to fix the hole. Could I get access to it?
Also, is it possible to extend the region into the nether for town purposes if I were to modify the fortress at all?
I'll look at taking care of the rest of the list before reaching back out to come look at it.