Landmark Requirements
Posted: Mon Oct 21, 2024 9:22 pm
Applying for Landmark
When you feel you have developed your landmark to the point where you want to apply for assessment, you will need to make an application thread in this forum. Please include the following information in your application:
Once the panel is formed and the SA has completed the tour, the group will visit the prospective landmark, review and discuss it together, and agree on a set of scores and feedback for the applicants. The SA will then present this feedback to the applicants.
Landmark Criteria
• Uniqueness • (10) – Landmarks must bring something new to Cubeville. If there are other landmarks like yours already on the current CV map, what sets yours apart in theme and / or functionality? What are you providing that players cannot already get at other landmarks?
• Timelessness • (20) – What makes your landmark memorable; what will citizens want to come back for? Perhaps it is a stunning build, impressive in scale, design, and quality. Or maybe it is less about how it looks, and more about what you can do there. All landmarks are expected to look decently nice, but there is more than one way to earn points in this category - build quality, creativity, ingenuity, and usefulness can all contribute. If you have less emphasis in some areas, you'll want more in others to achieve top points in this category.
• Surrounding Area • (5) – The landmark should blend in or otherwise work well with its surroundings. The area around your landmark must be lit (unless doing so interferes with the landmark), landscaped, and made reasonably safe. This land will be covered by your region, so you should ensure it has been taken care of.
NOTE: Your landmark protection goes from bedrock to the sky limit; if your build is underground or up in the air you will still need to have protected the land surrounding your landmark.
Landmark Perks
- Passing Landmarks (70-79%)
coral-fade, crop-growth, farewell-title, frosted-ice-form, frosted-ice-melt, grass-growth, greeting-title, ice-form, ice-melt, leaf-decay, mushroom-growth, mycelium-spread, snow-fall, snowman-trails, snow-melt, soil-dry, vine-growth
Tier 2 Region Flags:
time-lock, weather-lock, mob-spawning, fall-damage, enderpearl
When you feel you have developed your landmark to the point where you want to apply for assessment, you will need to make an application thread in this forum. Please include the following information in your application:
- Name of the landmark
- Coordinates or maplink for the landmark
- List of builders/founders of the landmark
- You may add any additional information or screenshots etc. you feel will help the application.
Once the panel is formed and the SA has completed the tour, the group will visit the prospective landmark, review and discuss it together, and agree on a set of scores and feedback for the applicants. The SA will then present this feedback to the applicants.
• Uniqueness • (10) – Landmarks must bring something new to Cubeville. If there are other landmarks like yours already on the current CV map, what sets yours apart in theme and / or functionality? What are you providing that players cannot already get at other landmarks?
• Timelessness • (20) – What makes your landmark memorable; what will citizens want to come back for? Perhaps it is a stunning build, impressive in scale, design, and quality. Or maybe it is less about how it looks, and more about what you can do there. All landmarks are expected to look decently nice, but there is more than one way to earn points in this category - build quality, creativity, ingenuity, and usefulness can all contribute. If you have less emphasis in some areas, you'll want more in others to achieve top points in this category.
• Surrounding Area • (5) – The landmark should blend in or otherwise work well with its surroundings. The area around your landmark must be lit (unless doing so interferes with the landmark), landscaped, and made reasonably safe. This land will be covered by your region, so you should ensure it has been taken care of.
NOTE: Your landmark protection goes from bedrock to the sky limit; if your build is underground or up in the air you will still need to have protected the land surrounding your landmark.
Landmark Perks
- Passing Landmarks (70-79%)
- A region covering the entire landmark
- A free portal from landmarks hub to your landmark
- Tier 1 region flags may be purchased for 150 cubes each.
- Tier 2 region flags may be purchased for 250 cubes each.
- May purchase anti-phantom spawning for 150c.
- A region covering the entire landmark
- A free portal from landmarks hub to your landmark, including particles
- The ability to purchase biome adjustments for 500c each
- Tier 1 region flags may be purchased for 150 cubes each.
- Tier 2 region flags may be purchased for 250 cubes each.
- May purchase anti-phantom spawning for 150c.
coral-fade, crop-growth, farewell-title, frosted-ice-form, frosted-ice-melt, grass-growth, greeting-title, ice-form, ice-melt, leaf-decay, mushroom-growth, mycelium-spread, snow-fall, snowman-trails, snow-melt, soil-dry, vine-growth
Tier 2 Region Flags:
time-lock, weather-lock, mob-spawning, fall-damage, enderpearl