Landmark Requirements

Submit requests for a landmark status vote for your project
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WallyDonkey
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Landmark Requirements

Post by WallyDonkey »

Applying for Landmark
  • Please apply with the name of your Landmark or Arena as the title of your post.
  • Post the coordinates of your build and requested portal location if applicable.
  • If possible, try to add screenshots of your build in your request.
  • An admin will start an official vote in which smods and above will vote on each category (listed below under).
  • Please allow approximately two weeks for voting.
  • Once the vote is closed you will be given the overall percentage score your landmark or arena received. The pass rates and associated perks are listed under guidelines below.
  • After applying for Landmark status and getting denied, you will not be allowed to apply again for two weeks.
🌟 Landmark Criteria

• Uniqueness • (10) – Landmarks must bring something new to Cubeville. If there are other landmarks like yours already on the current CV map, what sets yours apart in theme and / or functionality? What are you providing that players cannot already get at other landmarks?

• Timelessness • (20) – What makes your landmark memorable; what will citizens want to come back for? Perhaps it is a stunning build, impressive in scale, design, and quality. Or maybe it is less about how it looks, and more about what you can do there. All landmarks are expected to look decently nice, but there is more than one way to earn points in this category - build quality, creativity, ingenuity, and usefulness can all contribute. If you have less emphasis in some areas, you'll want more in others to achieve top points in this category.

• Surrounding Area • (5) – The landmark should blend in or otherwise work well with its surroundings. The area around your landmark must be lit (unless doing so interferes with the landmark), landscaped, and made reasonably safe. This land will be covered by your region, so you should ensure it has been taken care of.
NOTE: Your landmark protection goes from bedrock to the sky limit; if your build is underground or up in the air you will still need to have protected the land surrounding your landmark.

Landmark Perks

- Passing Landmarks (70-79%)
  • A region covering the entire landmark
  • A free portal from landmarks hub to your landmark
  • Tier 1 region flags may be purchased for 150 cubes each.
  • Tier 2 region flags may be purchased for 250 cubes each.
  • May purchase anti-phantom spawning for 150c.
- Quality Landmarks (80-100%)
  • A region covering the entire landmark
  • A free portal from landmarks hub to your landmark, including particles
  • The ability to purchase biome adjustments for 500c each
  • Tier 1 region flags may be purchased for 150 cubes each.
  • Tier 2 region flags may be purchased for 250 cubes each.
  • May purchase anti-phantom spawning for 150c.
Tier 1 Region Flags:
coral-fade, crop-growth, farewell-title, frosted-ice-form, frosted-ice-melt, grass-growth, greeting-title, ice-form, ice-melt, leaf-decay, mushroom-growth, mycelium-spread, snow-fall, snowman-trails, snow-melt, soil-dry, vine-growth

Tier 2 Region Flags:
time-lock, weather-lock, mob-spawning, fall-damage, enderpearl


🌟 Spleef Arena Criteria

• Uniqueness • (10) – What sets your arena apart in theme and / or functionality? This might be the build style, the way the game is played, different game modes etc.

• Arena Setup • (15) – Is there a good sized spleef floor? Are the rules clearly posted? How easy is it for the operator to run a round of spleef?

• Viewing/Waiting • (10) – Are there decent stands and / or viewing areas so spectators can watch easily? If your viewing arrangement is basic, have you included anything else interesting to do or see whilst waiting? Are the waiting areas interesting aside from being able to watch spleef?

Surrounding Area (5) – The arena build should blend in or otherwise work well with its surroundings. The area around your arena must be lit, landscaped, and made reasonably safe. This land will be covered by your region, so you should ensure it has been taken care of.
NOTE: Your arena protection goes from bedrock to the sky limit; if your arena is underground or up in the air you will still need to have protected the land surrounding your arena.

Arena Perks

- Passing Arena (70-79%)
  • A region covering the entire arena
  • A free portal from landmarks hub to your arena
  • Command blocks to assist with hosting; specifically to control door opening/closing and block break allow/deny.
  • Three free command blocks to set floor layers with a block type, and the ability to purchase up to five more for 150c each.
- Quality Arena (80-100%)
  • A region covering the entire arena
  • A free portal from landmarks hub to your arena
  • Command blocks to assist with hosting; specifically to control door opening/closing and block break allow/deny.
  • Five free command blocks to set floor layers with a block type, and the ability to purchase up to five more for 150c each.
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WallyDonkey
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Re: Landmark Requirements

Post by WallyDonkey »

Landmark Requirements Update: 21st January 2023

Today the following change has been made to the Landmark Requirements, specifically the Spleef Arena Perks:
Arena Perks

- Passing Arena (70-79%)
  • A region covering the entire arena
  • A free portal from landmarks hub to your arena
  • Command blocks to assist with hosting; specifically to control door opening/closing and block break allow/deny.
  • Three One free command blocks to set floor layers with a block type, and the ability to purchase up to five three more for 150c 500c each.


- Quality Arena (80-100%)
  • A region covering the entire arena
  • A free portal from landmarks hub to your arena
  • Command blocks to assist with hosting; specifically to control door opening/closing and block break allow/deny.
  • Five Three free command block to set floor layers with a block type, and the ability to purchase up to five three more for 150c 500c each.
This change is retroactive for any spleef arena approved so far on CV7, and spleef arena owners can modreq for their additional perks at any time.
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WallyDonkey
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Re: Landmark Requirements

Post by WallyDonkey »

Update: 21st September 2023

Additional Landmark Perk added:
- May purchase anti-phantom spawning for 150c.
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