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Cubeville Rules Review
Posted: Thu Jul 21, 2022 11:35 pm
by WallyDonkey
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Cubeville Rules Review
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As the title suggest, Cubeville SA's are currently reviewing the server rules, and we're looking for your input. It has been over four years since they were last updated, and a lot has changed in that time! Cubeville has moved to a new map, updated by several game versions, added new features, and some of our documents haven't necessarily kept up. Since the server rules are one of the things that most affect players, it seemed sensible that you all should have an input into how they are written.
I'm sure you all study them regularly to ensure you are following them correctly, but in case you haven't looked at them in a little while, the full rules can be found here:
https://www.cubeville.org/cv-site/rules.html
You can give any constructive feedback about the rules review and update here, and I've noted below a few questions you might want to consider when giving your feedback.
- Is there anything missing from the current rules that you think should be included?
- Are there any rules that are too vague, or require more clarification?
- Could the rules be structured differently to make more sense, or make it easier to find what you are looking for?
- Are there areas outside of the main rules where it would be useful to have clarifying information on the same page?
You don't need to limit your feedback to those questions, they're just helpful pointers to get you thinking about how the rules might evolve as we review them.
Re: Cubeville Rules Review
Posted: Fri Jul 22, 2022 12:24 am
by Ethanlues
I find that really many of the categories like Build Rules and even things like stealing and griefing are pretty much spot on and don't need much tweaking. Though the one category that I think could use some editing is when it comes to chat. I've seen where younger players and even some older players have talked about some things that're on the TMI side when it comes to irl or just joking around in-game. I've looked around the rules a bit and so far I haven't seen anything clear on that topic. I wouldn't mind a clarification on that topic listen on the rules so that younger kids know what should be said in a global setting , or something that should be kept to themselves. I wouldn't even mind if there was an auto message that pops up in-game in chat reminding people to keep certain things to themselves.
Another topic that I feel is relevant to the rules and such , I wouldn't mind seeing a sub-section for the Creative world in the rules. I am one that spends a great deal of time on CV and I've heard many things about people going outside the plot with creations and exploiting glitches , for example months back I remember when people were somehow getting into the end and doing somethings they weren't supposed to. As mentioned in the beginning , I feel many of the rules are still intact and in good shape and the rules are enforced and I believe things are going in the right direction. I thank the staff team for giving us the chance to give our thoughts on the current system

Re: Cubeville Rules Review
Posted: Fri Jul 22, 2022 12:42 am
by WallyDonkey
Feedback submitted on discord:
Don't mods that give you an unfair advantage (flying, xray, mob radars on minimaps, etc) If you're curious if a mod would be allowed, message a staff member with the link to the mod.
Under chat & build rules, include homophobia, transphobia, and racism in the list of things not to build/say, as some people dont think it counts.
Also, I know it says "Respect others' opinions" in chat rules, but naybe change it to "Respect others' opinions, even when those opinions arent yours."
Maybe specify that its a PG server instead of family friendly, as family friendly is used mostly in evangelical christian families that dont support LGBTQIA+ rights.
Re: Cubeville Rules Review
Posted: Fri Jul 22, 2022 1:55 am
by Tisjstme
I have some:
Rules E i:
: Intentionally causing suffocation, drowning (or dropping of dripstone on a player)
: Tricking a player into harming themselves (includes using /kill)
Chat A iv:
: but you can disagree without being impolite (Would this be less confusing if it was... you can disagree while being polite)
I also agree with Ethan that there should be, an added bit on TMI info and a section for Creative. Plus the 3 things Wally said.
Re: Cubeville Rules Review
Posted: Fri Jul 22, 2022 5:45 am
by vic-torus
Okay here’s my two cents on the current server rules – okay, maybe more than two cents, more like a dime lol:
1. CV absolutely needs a formalized non-discrimination policy – right now, as worded, none of the rules specify that prejudice, bigotry, or hate speech are examples of “vulgur language/vulgur content”, or that discriminating against a person based on who they are or what they stand for qualifies as player harassment. At the very minimum, chat and build rules should explicitly prohibit discrimination based on any player’s race, nationality, sex/gender identity/gender expression, orientation, and/or disability status (that's just a jumping off point, can definitely add to that list). CV is a safe place for a lot of players to express their true selves; their right to safely do so should be formalized.
2. The “death drops are fair game” caveat to the anti-theft policy is archaic and should be discarded – I suspect that it dates to the times when player-made PvP arenas were landmarked in the overworld, and when nether PvP was somewhat tolerated. Dying and dropping your inventory is already stressful enough – worrying about somebody stealing your stuff shouldn’t be added to that anxiety; to me, it seems contradictory to CV’s friendly relaxed atmosphere.
3. I feel like the “no stealing” section of the rules could be fleshed out more (for just one example, there is surprisingly no mention of the LWC plugin, which brings the concept of public v. private chests/furnaces/etc. into the mix).
4. This one might be a bit subjective, but I kind of feel like having an outright ban on mentioning other servers often leads to a firestorm in chat – one player slips up and mentions a server name, and more often then not, other players throw around accusations of advertising, which are then conversely decried as mini-modding, and quite often it escalates from there. I would argue that the rule against advertising should be treated in a manner akin to the rule against chat spam, and enforced case-by-case by the staff member monitoring chat at the time. One player’s offhand mention of one of the large ubiquitous minigames servers, in my opinion, shouldn’t be treated with the same severity as another player’s active attempts to lure the Cubeville player base to log out and head for a competing server instead. Again, might just be me
(Quick edit just to add - now that the page has refreshed and I've seen those who posted before me, I'm in full agreement with their suggestions as well

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Re: Cubeville Rules Review
Posted: Fri Jul 22, 2022 7:18 am
by Lime
Hey - I've got a few things I'd like to suggest:
First of all, I fully agree with the feedback from discord, along with Vic's point on this -
I do think there should be clearer mention of discrimination, and a policy with things like bigotry, hate speech, prejudice, with specifics like Racism, Sexism, Homophobia, and Transphobia, being seen as harassing another player. Also, as said by Vic, I do think this should count for things like chat and build rules too. CV should still be seen as a safe and welcoming place, and I think any type of discrimination or prejudice against another person should be taken very seriously.
(I also fully agree on Vic's points about death drops, stealing, and advertising - and Ethan's points on TMI messages and CW glitches.)
Also, for the creative world, I have noticed something which seems to keep occurring over and over again in various circumstances - Various forms of plot griefing, sometimes just done for the sake of making a point or one player getting angry at another. Of course, I do understand that this is up to the plot owner who they add, and that staff can't really track who made CW builds in someone's plot - However, there seems to be some cases where people add someone to their plot, being friends with them, then they might fall out with them or get in a disagreement, or even if they are offline, with the other player just coming around wrecking their plot. Personally, I'm not quite sure yet myself how this should be added to the rules or could be implemented, but I do think it is something to be considered due to the rise of this happening recently.
I thank CV's staff for allowing us to give our thoughts and suggestions on the current rule system ^.^
Re: Cubeville Rules Review
Posted: Fri Jul 22, 2022 7:28 am
by geosivridis
I got one.
1. Behavior Rules D. Do not hack or exploit glitches.
It doesn't mention the glitch which you can destroy bedrock with, this can include not breaking bedrock anywhere in the survival overworld and nether. (This has been double checked with a staff member)
Re: Cubeville Rules Review
Posted: Fri Jul 22, 2022 8:23 am
by BandNerdMama
Reading the current rules and adding comments as I come across things:
"Once the player has notified us AND placed signs in game, staff will not touch the builds owned by that player."
I am not sure that players know to do both? Could possibly either amend the rule removing the bit about the signs or add a rolling announcement about inactivity?
Do not grief/steal/hack or exploit glitches/PVP/staff impersonation
I don't see any change needed here beyond what has already been mentioned by others before me.
The death drops rule does seem a bit harsh but at the same time it's near impossible to track what belongs to which player when someone picks up drops. I know I have personally been guilty of accidentally keeping someone's arrows when they stacked with mine or not noticing that I have someone else's tool. I don't see a practical way to track what belongs to the player who died vs what was already in someone's inventory. I suspect this is why the rule exists in the first place?
As for hacks/exploiting glitches/pvp specifics, I don't personally think we need to provide an exhaustive list of things not to do, though the bedrock glitch is asked about often enough it could be added.
Chat Rules
I wholeheartedly agree with what others have said about expanding this section to include discrimination and what that looks like. I also agree with adding a couple examples of what TMI looks like (for example: "There is no need to discuss bodily functions in global chat," or "If something sounds gross, think twice before putting it into chat.")
I do not personally agree with changing "family friendly" to "PG" as we (staff and the community) do work hard to provide a safe atmosphere for the entire family regardless of age or religion. "PG" refers to "Parental Guidance" which implies that there are things on our server that are not deemed safe for young children. While I do agree that (especially young) players should be guided, supervised, and supported by an adult in their life, I do not think that it is our place to tell families to do that. And it is certainly not like we foster an environment where players are guaranteed to encounter things that are not age appropriate.
I have to agree with the "advertising" thing and I think this is a policy that should be discussed amongst staff. Mentioning another server, while it does *technically* advertise that server, is not the same as posting ip addresses or telling others to leave CV for another server. I think we could relax this rule a little on the staffing side of things. The wording of the rule itself is fine imo.
"When you play on Cubeville, we will assume you have read our rules and punish accordingly. Not knowing our rules is not an excuse, as the rules are available in-game via /rules and must be read before finishing our tutorial."
I think this could be reworded to be a bit more positive? Specifically the "and punish accordingly," part. In fact, that could just be left out completely:
"When you play on Cubeville we will assume you have read our rules, as they are available in-game via /rules and must be read before finishing our tutorial. Not knowing our rules is not a valid excuse for poor behavior."
Re: Cubeville Rules Review
Posted: Fri Jul 22, 2022 7:14 pm
by _Gray_Wing_
Simply replace "NODUS or other hacked clients" (1.D.i 5th item) with a more relevant reference or more likely remove it entirely.
Re: Cubeville Rules Review
Posted: Sat Jul 23, 2022 2:19 pm
by bahamabucks
I already messaged Wally about something that was concerning me, but here are some more light hearted suggestions rofl
1. Under griefing, I think "Not claiming someone's unclaimed land" example if a house or build is there unclaimed, you cannot put your own region on it. This should be an obvious one but i've seen people do it regardless.
2. I also agree the death drops things is a little odd, I think it could be remade or something. I get where it came from and its hard to tell whos drops it is unless you saw them die, idk on that one.
3. 40 blocks away is a little to close for my liking. Of course, I understand the map fills up quickly so you can probably ignore this one, but 60 might be better imo
4. You may want to add that when reporting a PM/DM conversations to staff, or an incident when staff where not online involving chat, to remember to take/provide screenshots