CV7: Quests and Ranks

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saemai
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CV7: Quests and Ranks

Post by saemai »

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🌟 Quests

Quest work needed to take a back seat for us to create the new map, but with the launch of CV7, staff are eager to continue building on the fantastic amount of work that has already gone into quests to begin bringing more of them to light.

New Quest Map
The quest world is going to be unavailable for a little while after CV7 opens while we blow off the cobwebs and unpack the moving boxes, but don't worry, we don't expect it to take too long. When the quest world relaunches, it will be on our all new quest map! There are a lot of improvements and there is far more to explore.
New Quests
With the new quest map will also come the opening of the Doctor quest. We hope to announce a final release date in the next month or two, dependant upon how the CV7 map transition pans out. The Doctor quest will be followed by Scuba, which has already seen construction completed and is in the scripting phase.
Journals
Ever tried to come back to the quest world and wondered, where was I? What was I supposed to be doing? Well, wonder no more with your brand new, invaluable, hardcover edition, quest journal! Each quest you pick up will be added to the front of your journal, and your new favourite book will let you know what you were supposed to be doing each step of the way.
Navigation
The quest world is a big place, it's easy to get lost. Luckily, signposts have been invented and the guards have learned how to talk about more than Alexia's sick cow. They even hired on some new guys. Guards will now be able to help you find your way around town, and roads outside towns have marked intersections.

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🌟 Ranks

We are pleased to announce that a few months into CV7.. ranks without quests will be available for purchase with cubes! Obviously they will not be priced cheaply, and you should not expect to be able to buy yourself every rank a handful of months into the map, but they will be attainable. Once a quest is released for a rank, it will no longer be purchasable with cubes. For the most part, ranks have been changed or updated rather than removed, but things have been reworked for a few reasons. A list of the ranks offered going forward follows, prices will be released a little later.

Relevancy
Minecraft has changed a lot as a game since most ranks were available for purchase on Cubeville. Some of the abilities ranks used to offer were made redundant by additions and changes to vanilla gameplay. These redundancies have been replaced by new perks to earn.
Dependencies
Some of the old ranks offered flat out no longer worked with the updates Minecraft has made to the game and / or the updates we've had to make to our plugins, and these offerings have been replaced.
Tempering
When the old ranks were created, the environment of Cubeville was very different. Believe it or not, that was 10 years ago! As we accept that Mojang changes Minecraft over time since we've purchased it, we felt we also needed to make some changes to Cubeville's offered ranks. The Death Chain in particular is rather game breaking. We realize there will be a few people disappointed about this, but we felt the changes necessary in order to make ranks as widely available to every player as they will be. While we wish to respect past purchases, it has been many years since those purchases were made and we felt strongly that some limitations should be in place to prevent ruining huge aspects of survival gameplay and the server economy both. As such, Death Chain abilities will now have a cooldown on use the same way Doctor abilities do. This balancing of powers will allow us to continue offering many of the same abilities, plus a new one!

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You may also notice the rank chains themselves have changed format a bit -

Restructuring
Various ranks have been shuffled or removed from being part of a chain to give players greater choice when it comes to which ranks are their own personal priorities and the order in which they wish to achieve them. Ranks with prerequisites have them noted next to their title, (mostly the end-ranks for chains.)
Flexibility
The chains themselves and the 'extra' ranks being offered may now be completed in any order. SVC has been broken up. On top of the restructuring, this gives you far more options when it comes to choosing which rank abilities you would like to work toward first.

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Service Chain Ranks

Shopkeeper:
• An [SK] title to the left of your name in global chat.
• The ability to create chest shops. These shops allow you to automate buying and selling of items, even when you’re offline!
• The ability to use /me. This allows you to create emote-type messages.
• WorldGuard protection limit increased by 1.

Doctor:
• A [DR] title to the left of your name in global chat.
• The ability to heal one player once every 24 in-game hours. (20 minutes)

Doctor+: (Requires Doctor)
• Doctor ability cooldown reduced to 12 in-game hours. (10 minutes)

Repairman:
• An [RP] title to the left of your name in global chat.
• The ability to repair any tool or armor every 2 in-game days. (40 minutes) Note: Tools will lose a level on their enchantments when repaired, and it costs one of the material a tool is made of to repair.
• The ability to boost enchantments to one level above their regular maximum.

Repairman+: (Requires Repairman)
• Repairman ability cooldown reduced to 36 in-game hours. (30 minutes)
• Enchanting items above their maximum level costs 20% less XP.


Mining Chain Ranks

Prospector:
• A [PS] title to the left of your name in global chat.
• Chance to receive extra ore while mining. (Dependent on ore and pickaxe type)
• Higher chance of receiving flint from gravel. (Chance increases depending on shovel type)

Insta-Smelter:
• An [IS] title to the left of your name in global chat.
• Access to the /smelt command, which causes ores to drop their corresponding ingots as though cooked in a furnace.

Night Stalker:
• An [NS] title to the left of your name in global chat.
• Access to the /night command, which causes the potion effect Night Vision to become active on the player.

Master Pick: (Requires Prospector, InstaSmelter, and NightStalker)
• An [MP] title to the left of your name in global chat.
• Chance to drop double ingots while using the /smelt ability.
• A small chance that coal ore will drop a diamond when mined.


Build Chain Ranks

Stonemason:
• A [SM] title to the left of your name in global chat.
• The ability to convert cobblestone to stone automatically when you place it.

Mush Gardener:
• A [MG] title to the left of your name in global chat.
• The ability to convert dirt to mycelium automatically when you place it.
• This rank will gain another perk with the Minecraft Caves & Cliffs update.

Brick Layer:
• A [BL] title to the left of your name in global chat.
• The ability to convert clay blocks to brick blocks automatically when placed.

Master Carpenter: (Requires Stonemason, Mush Gardener, and Brick Layer)
• An [MC] title to the left of your name in global chat.
• The ability to convert sand to glass automatically when placed.
• The ability to convert soulsand to obsidian automatically when placed.


Death Chain Ranks

Expert:
• An [XP] title to the left of your name in global chat.
• The ability to keep your XP levels when your character dies once every 24 in-game hours. (20 minutes)

Keepsake:
• A [KS] title to the left of your name in global chat.
• The ability to keep your inventory when your character dies every 3 in-game days. (1 hour)

Death Hound:
• A [DH] title to the left of your name in global chat.
• The ability to display a maplink and coordinates of your last death, or send a maplink and coordinates of someone else's last death to them, once every 24 in-game hours. (20 minutes) Note: You cannot see the death location of players your ability is used on, only they can.

Death Master: (Requires Expert, Keepsake, and Death Hound)
• A [DM] title to the left of your name in global chat.
• The ability to use the /respawn command, which returns you to your location of death, every 3 in-game days. (1 hour)


Extra Ranks

Scuba:
• Access to the /scuba command, which allows you to breathe underwater.

Leatherworker:
• Leather-giving mobs will drop an extra leather each.

Woodworker:
• Chance to receive double logs while woodcutting. (Chance depends on axe type)

Entrepreneur I & II: (2 Levels)
• WorldGuard protection limit increased by 1.
• WorldGuard protection limit increased by 1.

Quest Master: (Requires completion of all main quests)
• This rank will not be available until all main quests have been released, and is not purchasable with cubes.
• A [QM] title to the left of your name in global chat.

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Chao
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Re: CV7: Quests and Ranks

Post by Chao »

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Aight guys, it's time to make some money.
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Re: CV7: Quests and Ranks

Post by MCG8 »

Oooooh can't wait! :D
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Re: CV7: Quests and Ranks

Post by Fireheads »

Oh my goodness this sounds amazing.
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Re: CV7: Quests and Ranks

Post by Tisjstme »

Does this mean my ranks will change at the start of CV7 or when those ranks come out in quests?
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Re: CV7: Quests and Ranks

Post by AwakeSoda »

Death Chain cool down if there is any cool down it should only be 10 or 5 mins not 20 and /respawn should have the same cool down as the rest 20 max for that 1
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Re: CV7: Quests and Ranks

Post by Tisjstme »

AwakeSoda wrote: Thu Jan 14, 2021 3:11 am Death Chain cool down if there is any cool down it should only be 10 or 5 mins not 20 and /respawn should have the same cool down as the rest 20 max for that 1
Well if /respawn was at 20 and /kill was at 10 or 5 then it wouldn't make sense in /kill. They would all have to be 10 or 20. because you get the benefit of one from the other. Like say you die once and you keep your things and get to go back with respawn, then, when u die again with in the time frame you will lose your items and not get to respawn. So the times would then really have to be a bit more even between them.
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Tisjstme
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Re: CV7: Quests and Ranks

Post by Tisjstme »

I just noticed that Ratpack isn't in this list.. What is happening to that? Seeing a lot of people got it legit in the minigames ranks.
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Ethanlues
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Re: CV7: Quests and Ranks

Post by Ethanlues »

I would like to say if there are ranks being removed for CV 7 that People paid for , is there anyway of a refund to make up for the lost perks?
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Re: CV7: Quests and Ranks

Post by WallyDonkey »

Tisjstme wrote: Thu Jan 14, 2021 2:41 am Does this mean my ranks will change at the start of CV7 or when those ranks come out in quests?
Rank changes are planned for the start of CV7 as the plugins that make them work will need to be updated for then.
Tisjstme wrote: Thu Jan 14, 2021 6:37 am I just noticed that Ratpack isn't in this list.. What is happening to that? Seeing a lot of people got it legit in the minigames ranks.
Just to note ratpack was never available as a minirank over the last few years, so not many people do have it. And unfortunately ratpack didn't really work out with the minecraft updates, or the direction we wanted to take ranks in. So it was removed in the Death Chain rework, with other abilities slotted in to the chain that do work and in my opinion are more useful, considering that shulkers can easily replace packrat effect.
Ethanlues wrote: Thu Jan 14, 2021 7:43 am I would like to say if there are ranks being removed for CV 7 that People paid for , is there anyway of a refund to make up for the lost perks?
As far as possible all ranks that people currently hold will be recreated from the new ranks. So if someone already had DR, they will get Entrepreneur I as well to replace the additional region split out from that rank in the rework.

However it should be stated that there was never a promise that the ranks would never change, nor that they (or the server) would last forever. Those who have held the ranks have had a distinct advantage over other players ever since they were no longer available for purchase, so I think it would be safe to say that everyone has already got the full value of their ranks, and then some! So no, no refunds will be offered in the case of lost perks, but again there are very few lost perks and some new ones that have been added in the rebalance.
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