Advancements

Do you wish the server had something? This is the place to voice your request.
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Bigiron1284
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Advancements

Post by Bigiron1284 »

This is half wish, half question. Why does the creative world have advancements, but they were removed in the survival world? Did it interfere with certain plugins? Is the constant stream of advancement messages annoying? People flexing a little too hard? Could they be put back in the survival world? Could they be added to the wilds server?




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AllergenX
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Re: Advancements

Post by AllergenX »

there was an earlier wishlist request for the same thing, it was not answered and was before cv8, i dont think it's gonna be added :(
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Bigiron1284
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Re: Advancements

Post by Bigiron1284 »

Yes, AllergenX, but this still doesn't answer why the creative world, a place where you can get advancements without even trying has them, while in survival, there's none to be seen, where it's actually fun to try to get them all. It should be noted that certain advancements actually give the player XP, thus making the player have less XP than other servers or single player. This is remarkable when you recall this game has an enchantment (Mending) that encourages people to collect XP, as well as the fact this specific server has a rank (RP) that orbits around XP. Some reject and dismiss my argument "but that would explode chat". Yes, it's more than probable chat would be insane for the first day or two, while people get the easy ones. But after a while, it would serve as a conversation starter when people get hard advancements (Challenges). Besides, chat can, and does fairly often, just die for hours at a time. Dead global, huh? Wonder if people join and see that no one uses global for an hour straight, and leave, if only there was a system to encourage people to engage more with this server. Oh, if only. If the advancement system got added back to survival, as well as keeping more players on the server, it may bring more people who play just the creative world to the survival world, generating a use for cubes. A use for cubes would lead to people voting more. Voting more means more popularity to the server. And by the way, have you voted today? This has been Bigiron1284, signing off, and as always, ChICKen joCkey!1!!!111!!!one!!!!!11 :mrgreen: :chicken:

P.S. I believe, I may be wrong, that creative advancements don't create a chat message. Could this feature work in survival?
I believe you can vote once a day, for the ENTIRE thousands of Minecraft servers. If the advancements system got added, I, personally, will start voting again, every day, all 3 sites. I'm sure many would follow suit. I'm a completionist. When I played legacy (1.13) and console (1.21.4), I got every single achievement.

P.P.S. What do you mean "blow up"? Let's face it, although this server is (quite) nice, it goes under the radar at 50 people absolute peak hours on absolute peak days. Not to mention, The server already does this through constant [Cubeville] messages. And to really beat this dead horse and provide one more reason we should have advancements back, peoples personal chat is already filled with /rg i, /cinfo, and hitting a chest shop. Plus, I counter argue, this server does not have too MANY chat messages, but rather too few. The amount of these messages we would experience pales in comparison to the amount of [<player> has made the advancement <advancement>]. Furthermore, this server has very limited things to do. Give the server back advancements, and people may leave less frequently, while voting more often.
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popcow
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Re: Advancements

Post by popcow »

creative only has advancements because they didn't bother to patch them. if you think this server doesn't have enough to do, why don't you try to make a city, or make anything that takes some time to do? i don't really think advancements would make global less dead because everyone has seen them before.
Last edited by popcow on Fri Apr 18, 2025 6:09 pm, edited 1 time in total.
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AllergenX
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Re: Advancements

Post by AllergenX »

Bigiron1284 wrote: Fri Apr 18, 2025 6:47 am Yes, AllergenX, but this still doesn't answer why the creative world, a place where you can get advancements without even trying has them, while in survival, there's none to be seen, where it's actually fun to try to get them all. It should be noted that certain advancements actually give the player XP, thus making the player have less XP than other servers or single player. This is remarkable when you recall this game has an enchantment (Mending) that encourages people to collect XP, as well as the fact this specific server has a rank (RP) that orbits around XP. Some reject and dismiss my argument "but that would explode chat". Yes, it's more than probable chat would be insane for the first day or two, while people get the easy ones. But after a while, it would serve as a conversation starter when people get hard advancements (Challenges). Besides, chat can, and does fairly often, just die for hours at a time. Dead global, huh? Wonder if people join and see that no one uses global for an hour straight, and leave, if only there was a system to encourage people to engage more with this server. Oh, if only. If the advancement system got added back to survival, as well as keeping more players on the server, it may bring more people who play just the creative world to the survival world, generating a use for cubes. A use for cubes would lead to people voting more. Voting more means more popularity to the server. And by the way, have you voted today? This has been Bigiron1284, signing off, and as always, ChICKen joCkey!1!!!111!!!one!!!!!11 :mrgreen: :chicken:

P.S. I believe, I may be wrong, that creative advancements don't create a chat message. Could this feature work in survival?
I believe you can vote once a day, for the ENTIRE thousands of Minecraft servers. If the advancements system got added, I, personally, will start voting again, every day, all 3 sites. I'm sure many would follow suit. I'm a completionist. When I played legacy (1.13) and console (1.21.4), I got every single achievement.

P.P.S. What do you mean "blow up"? Let's face it, although this server is (quite) nice, it goes under the radar at 50 people absolute peak hours on absolute peak days. Not to mention, The server already does this through constant [Cubeville] messages. And to really beat this dead horse and provide one more reason we should have advancements back, peoples personal chat is already filled with /rg i, /cinfo, and hitting a chest shop. Plus, I counter argue, this server does not have too MANY chat messages, but rather too few. The amount of these messages we would experience pales in comparison to the amount of [<player> has made the advancement <advancement>]. Furthermore, this server has very limited things to do. Give the server back advancements, and people may leave less frequently, while voting more often.
heres a chatgpt summary:

You're advocating for bringing advancements back to the survival world on the server. You argue that:

Creative mode has advancements, even though it’s not where players typically seek progress or challenge. Meanwhile, survival—where advancements actually matter—is missing them.

Advancements give XP, which is crucial for players because of Mending and XP-based ranking (RP). Not having them puts survival players at a disadvantage.

Concerns that chat would be “flooded” are exaggerated. While chat might blow up briefly at first, it would calm down and actually spark meaningful conversation when players earn tough advancements.

Chat is often dead anyway, and adding advancements could revive engagement and make the server feel more alive to new players.

Reintroducing advancements could pull creative players into survival, giving them a reason to earn and use cubes—which in turn encourages more voting.

You're a completionist, and bringing back advancements would motivate you (and likely others) to vote daily.

Lastly, chat isn’t overwhelmed, it’s underused. Compared to other common messages, advancement notifications wouldn’t be intrusive, and would actually add more to do and celebrate on the server.
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Bigiron1284
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Re: Advancements

Post by Bigiron1284 »

I shall reply to both of you. First, popcow. It seems you think creative has them due to staff deciding it would be too much work to remove them / forgot. You also think I am one who does not have things to do on this server, but seem to forget you, Trep1dity and AllergenX treat this Minecraft server as a Discord server, and little more, while playing Geometry Dash. How about this: here's some things I need to do on this server so far, just off the top of my head: Strip a Trial Chamber of it's valuable copper, Finish my shop, Hot Deals, constant replacing of neglected blocks (IE entire swaths of dirt missing), hide at least 1 Rift stash in time for mid map, trap my shop for the above event to prevent raiders (Of course, these traps will lie unused until The Day), finish my base and maximize its room while still have it look aesthetically pleasing. And after all this, it seems popcow has suggested I build a city to show myself that there is far from nothing to do here.

First things first, personally, if I had nothing to do here, I would leave, as I would any other server that seemed increasingly boring. Second things second, I AM building a city (Okay, it hasn't even obtained official village status yet, but that's something that will soon be remedied). Third things third, I think popcow has a point, so I will rephrase my original suggestion: I would still like to see advancements added back to survival, but now, for a new reason: popcow has shown me that there are a lot of things to do, but I would like advancements back so the daily grind of building a city solo (My other founders have said they will help me later on) would be much more fun. Lighting up this godforsaken city, and I get an advancement; can you see this? It would be, as this group calls it, "sigma". You also think that the rate at which chat messages are posted/responded to would remain about the same, as everyone has encountered advancement notifications before. But what popcow DIDN'T mention is me getting "Who Needs Rockets?", "Over-Overkill", "Blowback", "Under Lock and Key", and "Revaulting", within 1 minute would almost DEFINITELY spark a conversation, would it not?

Now, to Aller's reply: You seem to have an AI sort through my long, and carefully crafted message, having it weed out smaller bits that would suffice for a "summary". I use no intelligence other than my own to make these messages. Also, there are many details it has left out, and I fully expect you to do it again when you see this message. Please, if you are going to reply, do not rephrase what I said, but give criticism on my idea (Positive or negative) so I can hopefully convince someone with more leverage to add what I see as a significant part of Minecraft back to this wonderful server. I understand that, like every person, I am not perfect, and therefore will not have perfect ideas or concepts. Please, if anyone seeing this has anything to say, please say it.



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Last edited by Bigiron1284 on Wed May 07, 2025 6:06 am, edited 1 time in total.
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popcow
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Re: Advancements

Post by popcow »

i don't treat this server purely as a discord server, i've put some significant time into my survival and have achieved the DR rank. however since i got it i just feel less motivated since i've checked off one of the big things i wanted to do, and i still do my quests most of the time. it's just i don't do much past that, and sometimes i make builds. now it's mostly trepid that plays geometry dash, me and aller still play it but less often. you admitted this server has enough to do too, but you still insist advancements would be a good idea? why can't you just do /y i did this thing, or if you've gotten sk /me did this thing? and how would you get all those advancements within a minute? even if you did, people might not know what you did due to those advancements being new. so i don't really see a purpose in adding advancements as you can just announce it in global or me.
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Bigiron1284
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Re: Advancements

Post by Bigiron1284 »

I am sorry for disregarding your survival progress, Popcow, as I understand that you have, in fact, played the survival world. It seems as if you suggest I simply say that I got what would have been an advancement on another server. But tell me, which is more impressive: *Bigiron1284 did na thing, or getting 5-9 advancements at once? You also counter argue that, since these advancements are new, no one will understand them; you can hold the cursor on top of advancement messages to see a brief description. You also doubt my ability to crush all reasonable limits and get these advancements all at once, so, here's my exact game plan: I stand on top of the ominous vault altar in substructure "Trial Chambers end 1" of the Trial Chambers. I have prepared a Breeze, with low health, and a regular Zombie below. I open the Ominous Vault, getting "Revaulting". I smash attack the Zombie using a mace, getting "Overkill" and "Over-Overkill" at the exact same time. After, I deflect a Breeze-shot Wind Charge, killing the Breeze and getting "Blowback".
Then, I get a Wind Charge of my own and launch myself, getting "Who Needs Rockets?". "Wax On" and "Wax Off" is now insanely easy from here. To top it off, I get "Under Lock and Key" using a Trial Key. As sophisticated as it sounds, it should be a 'Breeze' to pull off!
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