City Requirements

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WallyDonkey
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City Requirements

Post by WallyDonkey »

Applying for City

When you feel you have developed your town to the point where you want to apply for city, you will need to make an application thread in this forum. An Admin+ will then start a vote where staff will have 2 weeks to vote on your application. The voting criteria, and things you should keep in mind when building your city, are as follows:

(Town requirements must be actively being met)

City Design (15 points)
How good is the overall design of the city structures? Are there any impressive builds or concepts, or builds or ideas that are unique to this map? Unique or impressive qualifiers should not just be 'nice', but really stand out in their quality or ingenuity. Is there a theme being followed and, if so, how well does it work out? Is the city neat, pleasing to the eye, generally attractive?

Layout and Ease of Movement (15 points)
How well are the roads, plots and builds laid out? Are there clear directions or other means to help you navigate the city? Does the layout make sense for accessibility and usage?

Commodities and Amenities (15 points)
Are there a good variety of resources available? How is the quality of the farms? Are there sufficient farms beyond the usual crop and animal farms? How do these resources impact the quality of the city for players living there? These should exceed Town requirements.

Sustainability (15 points)
Are there enough residential and commercial plots available to sustain the city and allow growth? Are there enough animals and crops for the size of the city? Are other amenities enough that a player does not consistently have to visit other towns or cities for their basic needs? Is it already active as a town?

Surrounding Area (10 points)
The surrounding area should be well lit to 50 blocks out to prevent most mob spawn and free of hazards as a minimum. The area around a city must also look decent. For high marks here the area should be nicely landscaped and the natural terrain should be properly blended to the city so it doesn't look slapped in place without regard to the surrounding landscape.
NOTE: The surrounding area lighting requirement includes any underwater areas.

City Wall (10 points)
Are the city wall and gates sufficient to allow players access without letting in all the brain eating zombies? Is the wall pleasing to the eye and in keeping with the city theme? Is it safe? Is it functional?

City Portals (5 points)
Most people who visit your city will be arriving via portal. How impressive is your portal entrance? How well situated is it to provide access to your town? It doesn't need to be central, but where players should go from there to learn about and utilize your city should be clear, and the area should be attractive. Make that first impression count.

City Entry (5 points)
You should have at least one other grand entry to your city than the portal - This can be by land or sea. As with the portal entrance, make sure incoming players have clear direction.

Elytra Accommodation (5 points)
Elytra travel is standard for most players, and elytra platforms are expected in cities. Make it easy for players to make use of their elytra without burning all their rockets to get up there. This should be not only functional but look good as well, and provides an excellent opportunity for a scenic view of your city.

Basic Needs Conveniently Covered (5 points)
Are there enough expected provisions available such as crafting tables, anvils, enchanting table, public shulker spots, etc. to meet players needs without having to leave?


Quality City Perks (75%+):

- One free internal city portal set (Both ends of the portal must be within the city.)
- Two additional internal city portal sets available for purchase at 750c per set.
- One biome adjustment, free of charge.
- Additional biome adjustments may be purchased at 500c per adjustment.
- Portal Relocations can be purchased at a cost of 250c per set.
- Tier 1 region flags may be purchased for 150 cubes each.
- Tier 2 region flags may be purchased fro 250 cubes each.

Premium City Perks (90%+):

- Three free internal city portal sets (Both ends of the portal must be within the city.)
- Two additional city portal sets available for purchase at 750c per set.
- One biome adjustment, free of charge.
- Additional biome adjustments may be purchased at 500c per adjustment.
- Particles added to hub portal, free of charge
- Portal Relocations can be purchased at a cost of 250c per set.
- Tier 1 region flags may be purchased for 100 cubes each.
- Tier 2 region flags may be purchased for 200 cubes each.
- May purchase anti-phantom spawning for 50c.

* Regions for biome changes must be marked out in advance by the applying city, and a founder may need to be present to identify region point locations and order.
* Region flags may be applied to up to 3 different regions within your city at the time of purchase.


Tier 1 Region Flags:
coral-fade, crop-growth, farewell-title, frosted-ice-form, frosted-ice-melt, grass-growth, greeting-title, ice-form, ice-melt, leaf-decay, mushroom-growth, mycelium-spread, snow-fall, snowman-trails, snow-melt, soil-dry, vine-growth

Tier 2 Region Flags:
time-lock, weather-lock, mob-spawning, fall-damage, enderpearl

Copying Builds

When building, we all draw inspiration from different sources. Sometimes, that source is through sites like Planet Minecraft and YouTube. Other times, we like that source of inspiration so much, we simply copy it. Maybe we change some of the blocks, but the build itself was designed by someone else. Copying builds from elsewhere is perfectly fine, so long as the original builder is credited on a sign in a prominent position on the build.

Using someone else's ideas or even creating identical copies will not negatively impact your score, but not giving credit where it is due might.

City Revotes

The following guidelines apply to city revotes:
  • Cities that fail their vote may reapply after a minimum of two weeks has passed.
  • Cities that have already passed may apply for up to two revotes, selecting which categories they wish to be judged on from those above. The new score will be the score for that category going forwards, whether it goes up or down.
City Portals

As of CV 6.0 cities can now design their own portal. The requirements are as follows:

- The interior of the portal in your city can be a maximum of 8x8x3
- The hub portal can be a maximum of 5x6(including floor)x3
- The portal frame can be made of any material, it does not need to be obsidian.
- The portal can be any shape you like.
- The portal must have a back wall.
- It should be obvious to players that it is a portal.
- You can choose up to three player heads of founders (including the mayor) to be part of the portal design.

Rules for Founders/Members

The following rules apply to Villages, Towns and Cities in relation to Founders and Members:
  • A player may only be founder on a maximum of four settlements.
  • A player may be mayor of only one settlement; this still counts as one of their founder slots.
  • All founders and members must be unique players; alts are not accepted.
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WallyDonkey
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Re: City Requirements

Post by WallyDonkey »

Update: 21st September 2023

Additional City Perk added:
- May purchase anti-phantom spawning for 50c.
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