CW Iron Trapdoors

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Lime
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CW Iron Trapdoors

Post by Lime »

Hey, decorators like me use iron trapdoors more than yall think. they are crucial when messing with item frames banners and armour stands to make intricate shapes and details for realism - And just generally, it would be nice if we could open them - even if it was just the owners opening them to be allowed. Thanks.
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Re: CW Iron Trapdoors

Post by SavageEmoji »

Yes! Yes! Yes! Being able to open and close them would be OSM.
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MCG8
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Re: CW Iron Trapdoors

Post by MCG8 »

yes this would be very handy :D
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Tisjstme
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Re: CW Iron Trapdoors

Post by Tisjstme »

I know that doors work with opening. I just didn't understand why trap doors couldn't.
Yeah moving them would make making things so much easier.
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Re: CW Iron Trapdoors

Post by bahamabucks »

Can't you just use a lever?
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MCG8
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Re: CW Iron Trapdoors

Post by MCG8 »

bahamabucks wrote: Sat Jul 04, 2020 10:03 pm Can't you just use a lever?
you could use a lever but you don't want to have a ton of levers all around your build if your decorating with iron trap doors
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Re: CW Iron Trapdoors

Post by bahamabucks »

MCG8 wrote: Sat Jul 04, 2020 10:38 pm
bahamabucks wrote: Sat Jul 04, 2020 10:03 pm Can't you just use a lever?
you could use a lever but you don't want to have a ton of levers all around your build if your decorating with iron trap doors
But if you remove it wont it stay?
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Re: CW Iron Trapdoors

Post by Europa64 »

bahamabucks wrote: Sat Jul 04, 2020 11:43 pm you could use a lever but you don't want to have a ton of levers all around your build if your decorating with iron trap doors
But if you remove it wont it stay?
[/quote]

From what I remember of redstone, it will not stay
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Lime
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Re: CW Iron Trapdoors

Post by Lime »

Nope, it wont stay :p
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Re: CW Iron Trapdoors

Post by WallyDonkey »

The problem with that is that it relies on LWC, which is the plugin we use for chest/door/trapdoor protections. So we would have to install that large plugin on the creative server, and then every chest/door placed would be automatically locked. Then we have an additional 100 modreqs a day to remove locked objects someone placed on your plot on top of the current world edit ones. Whilst I appreciate the aesthetics of not having to redstone power iron trapdoors, at the moment it is not worth the additional hassle that LWC on the creative server would create.
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