Idea: loot drops

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Tea
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Joined: Mon Sep 28, 2020 12:20 am
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Idea: loot drops

Post by Tea »

There would be a random chance that in the overworld or nether a "crate" would spawn containing high quality loot such as diamonds, netherite ingots, etc. Players would have to defend the crate from waves of mobs common in that region such as, blazes in the nether or skeletons in the overworld. Once all of the hostile mobs were cleared the crate would unlock and the contents free to take. The Nether drop would be the harder of the two and thus would contain better loot, and the overwold one would contain lower quality loot but would be easier to defend. Although something like this likey would be very difficult to implement, it might be a nice addition possibly in the future when cv has more resources to do something like this.
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MajestoFoxKing
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Joined: Mon Apr 13, 2020 12:25 pm

Re: Idea: loot drops

Post by MajestoFoxKing »

maybe super rare end ones? with like an elytra as 1 of the reward? but super rare. i think this is a cool idea but might take a long time since cv7 just started and there is still other things they are doing
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SergeantEagle
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Re: Idea: loot drops

Post by SergeantEagle »

Yeah I agree with you. Even if starters playing around 1:00-1:30 a day can get their hands on an elytra, by that time, literally every single structure in the overworld will get looted, and I also discovered this, too. I played from the beginning from CV7, and by the 3rd day, everywhere I went was already discovered! I feel like this is a good idea for starters to get good loot, even though the world is pretty much adventured already.
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MrTurtleMan_
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Location: Australia NSW

Re: Idea: loot drops

Post by MrTurtleMan_ »

Maybe their could be like a super pooper nub one (a really bad one) and their could be bad ones up to super rare they can all have different names for them
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SergeantEagle
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Re: Idea: loot drops

Post by SergeantEagle »

haha yes
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