Page 1 of 2

[Early] Oceano application

Posted: Fri Mar 05, 2021 8:53 pm
by Fireheads
This is an early application for the village Oceano. The village should be done today, if I have a chance to come on. If not it up will be done tommorow morning.

Village hall
Our village hall is a partly undeground build, recognizable by the fire on top (Fire is controlled) inside the rules, announcements, founders, and to do list are listed.

Farms
We have lots of farms. Cow and sheep farms, wheat, netherwart, melons, and a small potato one. We have a farm cylander which contains: Beetroot, netherrwart, potato’s, and carrots. We also have a few auto farms that are not open to the public yet.

Founders/mayor
Our founders are:
Fireheads
Vip2kea
Nona_Da_Noodle
Mayor:
Fireheads
Member:
27Blue

We have docks, which will soon have a few shop stalls, and a few shop chests lying around
We do have a private trade hall under our village so please do not come with bad omen without permission
Due to a bit of inactive ness, we have built a temp home for Nona

Thanks for looking over our application!


Oops:
https://www.cubeville.org/map/#/4797/64 ... ille/world

Re: [Early] Oceano application

Posted: Sat Mar 06, 2021 12:29 pm
by Fireheads
Alright! We're READY to apply!

Re: [Early] Oceano application

Posted: Sat Mar 06, 2021 2:24 pm
by JimS996
I'm afraid that at this time your not quite ready for village status.

The first area which needs attention is the village wall. While the wall on land is good, the water area of the village is not fully marked. In addition, the water area should not just be marked with a single line of material. It should be marked with a wall, or a line of buoys.
(Borders may be marked with buoys rather than a wall if the border falls on open water)
There is also a build in the sky which straddles the current border. If this is part of the village, it should be fully included within the border. Also, the gates in the land portion of the wall should have some means of preventing mobs from coming through, such as just a basic MineCraft gate.

The second area of concern are the founder builds. I'm assuming that the large build next to vip2kea's house is firehead's house; it just needs to marked as such. Firehead's and vip2kea's houses are both sufficient for founder builds, but 27blue's "shack" is missing both a door and a bed, so it's hard to count it as a house. Nona_Da_Noodle's house is just a set of nubshack wall's without even a roof.
These must be finished homes and include at least a basic interior.
So those 2 builds will need some work.

Lighting in the village is pretty good, but there are a few areas which are still dark. Go through and double check the lighting.

Farms look to be sufficient, so I think you're set on that point.

Once you have correct these issues, you can ask to be re-evaluated at any time.

Good luck!

Re: [Early] Oceano application

Posted: Sat Mar 06, 2021 4:22 pm
by Fireheads
JimS996 wrote: Sat Mar 06, 2021 2:24 pm I'm afraid that at this time your not quite ready for village status.

The first area which needs attention is the village wall. While the wall on land is good, the water area of the village is not fully marked. In addition, the water area should not just be marked with a single line of material. It should be marked with a wall, or a line of buoys.
(Borders may be marked with buoys rather than a wall if the border falls on open water)
There is also a build in the sky which straddles the current border. If this is part of the village, it should be fully included within the border. Also, the gates in the land portion of the wall should have some means of preventing mobs from coming through, such as just a basic MineCraft gate.

The second area of concern are the founder builds. I'm assuming that the large build next to vip2kea's house is firehead's house; it just needs to marked as such. Firehead's and vip2kea's houses are both sufficient for founder builds, but 27blue's "shack" is missing both a door and a bed, so it's hard to count it as a house. Nona_Da_Noodle's house is just a set of nubshack wall's without even a roof.
These must be finished homes and include at least a basic interior.
So those 2 builds will need some work.

Lighting in the village is pretty good, but there are a few areas which are still dark. Go through and double check the lighting.

Farms look to be sufficient, so I think you're set on that point.

Once you have correct these issues, you can ask to be re-evaluated at any time.

Good luck!
I knew this would need some work. Wanted a clear list of what was needed. The sky thing is something someone built, a few days ago. I can do the house problems in like 30 minutes. And the buoys should be done in a day or two. Thanks for checking over!

Re: [Early] Oceano application

Posted: Mon Mar 08, 2021 4:57 pm
by Fireheads
Aight! We're ready for a re-check. Pixel and I did buoys. And I fixed up houses

Re: [Early] Oceano application

Posted: Tue Mar 09, 2021 11:44 pm
by Fireheads
After a few problems fixed and discussed in game, we are ready for another, (and hopefully last) re check :)

Re: [Early] Oceano application

Posted: Fri Mar 12, 2021 2:16 am
by JimS996
Congratulations, Oceano has passed as an official village!

Region name: oceano
Region owners: fireheads, vip2kea, Nona_Da_Noodle
Region member: 27blue
Region type: Cuboid
Region NBZ: oceano_nbz Full 100 block perimeter, brought up 35 blocks for mining. Two sub-regions created for existing builds along the edges of the NBZ.

Re: [Early] Oceano application

Posted: Fri Mar 12, 2021 3:50 am
by SergeantEagle
yaay is there a portal?

Re: [Early] Oceano application

Posted: Fri Mar 12, 2021 11:26 am
by Fireheads
Yay! Thanks so much Jim :D no epich, that’s for town.

Re: [Early] Oceano application

Posted: Fri Mar 12, 2021 2:38 pm
by magicus
Congratulations Oceano!