Cubeville Rules Review

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lukeaugust1
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Re: Cubeville Rules Review

Post by lukeaugust1 »

Hi, I have one suggestion. For the 40 block build rule, maybe you can add somewhere: “ this rule always applies unless you are given permission from the player to build close to them” or something like that. Seems like an important aspect that’s a little too subtle, in my opinion. Building closer than 40 blocks is usually something you can only learn about from asking in chat.
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AllergenX

Re: Cubeville Rules Review

Post by AllergenX »

I would suggest being able to actually mention the other servers, so that people don't count it as advertising.
Popular servers like the big H (I'm not sure if I can say server names here or not :p) can't really be mentioned, but it is one of the most popular minecraft servers which doesn't really make sense imo?? Anyways, thats my thought on the rules
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WallyDonkey
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Re: Cubeville Rules Review

Post by WallyDonkey »

It has been a long time since this was started, with other projects popping up and taking priority, but happy to announce that the new CV Rules have just been published: http://www.cubeville.org/cv-site/rules.html

Whilst on the whole the rules remain the same, there are a number of clarifications that will hopefully cause fewer misunderstandings when it comes to interpreting the rules. A few items to pick out in particular:
  • Breaking the rules up into different categories specific to different servers.
  • Adding a Mod Rulings section, to make it easier to see whether the mods you want to use on Cubeville are allowed.
  • Inclusion of a Diversity Statement, expanding on protections for players which was previously covered under the more generic anti-harassment player right.
  • Removal of the 150 hopper limit, replacing it with "Do not cause lag in an area" with a link to a guide to reducing lag in an area.
  • Removing the death drop exception from the no stealing rule.
The in-game announcements and /rules commands will be updated to match the new rules after reboot tomorrow.
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WallyDonkey
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Re: Cubeville Rules Review

Post by WallyDonkey »

Just a follow up note that the following addition/clarification has been made to the rules today:
3. Level Playing Field
We expect all players to respect the idea of a level playing field by avoiding hacks, glitches and abuse of unintended behaviours. Minecraft is a much more fun experience when all players are equal without any unfair advantages. To support that goal, the following hacks, glitches, and bypasses are explicitly banned:

  • Xraying or use of other exploits to find hidden ores, rares, valuables, or player bases. This includes use of the debug screen to locate hidden areas.
  • Flying/Speed/Waterwalking Hacks
  • Item duplication
  • Ender pearl glitching to gain access to restricted areas
  • Breaking bedrock
  • Bypassing the afk kicker (using afk fishers, afk movement pools etc.)


This is by no means an exhaustive list, where players have asked about specific mods or behaviours you can find them under section 5 of the rules. If you aren't sure whether a mod or behaviour is allowed on Cubeville, and it hasn't already been addressed under section E, then please ask a member of staff before you make use of it.
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Pizza4001
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Re: Cubeville Rules Review

Post by Pizza4001 »

I think there needs to be to be a rule about no minimaps in wild. The site doesnt have a map so I dont think we should either its unfair to those who don't know how to install minimap mods and look at the cubeville site instead.
EDIT: One second after I posted this I thought that maybe I need better explanation, theres no map on cv's site for wild, which I think was intended, so I think the best way to go about this is no minimaps or waypoints in wild. radar and or without radar
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Lime
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Re: Cubeville Rules Review

Post by Lime »

Personally I don't see how minimaps could be a massive advantage if most bases are hidden underground - the only way for that would be radar, which is banned, so minimaps themselves imo are just a useful tool to get around + find out where you've been - I don't necessarily see a massive competitive advantage from them if being used properly
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AlphaOfSatellites
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Re: Cubeville Rules Review

Post by AlphaOfSatellites »

what happened to the consequences tab when the new rules dropped?
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