Staff in spawn

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MCG8
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Re: Staff in spawn

Post by MCG8 »

MysterNub wrote: Mon Jul 27, 2020 7:44 am The only issue with this is the potential lag it could cause , similar reason to why we don't have the Staff NPC's anymore.
The less lag we have on CV , the more of a chance we can go to spawn or CVC.
I know there would be some lag, but my only argument with this is, we've had player heads for a long time. since before CV4? I mean, how more laggy can spawn get? I already can't get in there unless I quit 10 million times then give up and go through delmar then quit like 2 more times :P
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Re: Staff in spawn

Post by Lime »

I do think the lag is a good point however idk what the lag is like since I have never rlly experienced it :p Anyways it wasn't any more or less laggy rlly with heads so
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Re: Staff in spawn

Post by bahamabucks »

Why couldn't the heads be like, in Hub... or like something along that line
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Re: Staff in spawn

Post by Mir07 »

well.. yeah it is a cool idea bah we can have them in another place like the cake jail in the spawn we can have somewhere a portal to this place :)
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Re: Staff in spawn

Post by Willow_Treez »

Yes, I remember those from CV5 I would love them back! :D its kinda like a staff appreciation thing
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saemai
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Re: Staff in spawn

Post by saemai »

The staff heads at spawn were removed as one of a handle of measures taken together to reduce /spawn lag. Custom heads do create less lag, but they don't create no lag. Hub is designed to have the absolute least lag we could manage, so we will not be moving them there. As much as you wonder how much more damage it can do, 30 more entities + signs directly at the /spawn point can sure make things worse.

Due to ongoing problems with lag for some players, it's unlikely we'll be bringing them back this map. We know players like to see them though and, in the future, we're sure to have a visitable place in-game to see the staff away from the center of spawn. :3
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Re: Staff in spawn

Post by MCG8 »

saemai wrote: Thu Aug 20, 2020 11:15 am The staff heads at spawn were removed as one of a handle of measures taken together to reduce /spawn lag. Custom heads do create less lag, but they don't create no lag. Hub is designed to have the absolute least lag we could manage, so we will not be moving them there. As much as you wonder how much more damage it can do, 30 more entities + signs directly at the /spawn point can sure make things worse.

Due to ongoing problems with lag for some players, it's unlikely we'll be bringing them back this map. We know players like to see them though and, in the future, we're sure to have a visitable place in-game to see the staff away from the center of spawn. :3
alright fair enough. yeah I am one of those people with ongoing problems with lag. :lol:
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