As we work our way through updating things for the new map we've dusted off the Landmark and Spleef Arena requirements and perks, slapped on a new coat of paint and made them shiny and new! Do make sure you read the new requirements clearly because, even though some headings might be the same, the descriptions of each category now make clear what we are looking for and will help guide you as you work your way towards a landmark or arena vote!
➳ Landmark Changes
The main changes here are clarifications on what we're looking for from landmarks. The scoring has been weighted in favour of "Timelessness" which now clearly explains that your landmark should be either a stunning build, functionally useful, or more likely a mix of the two. There is no set way to make a landmark and it covers a wide variety of builds so the new criteria details should give you a steer on whether you're going in the right direction. We've also brought equivalency to the pass rate and perks to match cities and arenas; you can now pass with 70%, and receive additional perks if you receive 80% or higher. See below for further details on the new requirements and perks:

Giant birbs, definitely a unique part of this landmark!
Landmark Criteria
• Uniqueness • (10) – Landmarks must bring something new to Cubeville. If there are other landmarks like yours already on the current CV map, what sets yours apart in theme and / or functionality? What are you providing that players cannot already get at other landmarks?
• Timelessness • (20) – What makes your landmark memorable; what will citizens want to come back for? Perhaps it is a stunning build, impressive in scale, design, and quality. Or maybe it is less about how it looks, and more about what you can do there. All landmarks are expected to look decently nice, but there is more than one way to earn points in this category - build quality, creativity, ingenuity, and usefulness can all contribute. If you have less emphasis in some areas, you'll want more in others to achieve top points in this category.
• Surrounding Area • (5) – The landmark should blend in or otherwise work well with its surroundings. The area around your landmark must be lit (unless doing so interferes with the landmark), landscaped, and made reasonably safe. This land will be covered by your region, so you should ensure it has been taken care of.
NOTE: Your landmark protection goes from bedrock to the sky limit; if your build is underground or up in the air you will still need to have protected the land surrounding your landmark.[/size]
Landmark Perks
- Passing Landmarks (70-79%)
- A region covering the entire landmark
- A free portal from landmarks hub to your landmark
- Tier 1 region flags may be purchased for 150 cubes each.
- Tier 2 region flags may be purchased for 250 cubes each.
- A region covering the entire landmark
- A free portal from landmarks hub to your landmark, including particles
- The ability to purchase biome adjustments for 500c each
- Tier 1 region flags may be purchased for 150 cubes each.
- Tier 2 region flags may be purchased for 250 cubes each.
coral-fade, crop-growth, farewell-title, frosted-ice-form, frosted-ice-melt, grass-growth, greeting-title, ice-form, ice-melt, leaf-decay, mushroom-growth, mycelium-spread, snow-fall, snowman-trails, snow-melt, soil-dry, vine-growth
Tier 2 Region Flags:
time-lock, weather-lock, mob-spawning, fall-damage, enderpearl

With command blocks for spleef arenas, complicated redstone filling systems are somewhat less useful...
➳ Spleef Arena Changes
We've adjusted the requirements here and rebalanced the scorings to focus in on the right areas. The biggest changes here come with the perks; for the first time we are able to offer command blocks to player made spleef arenas to make them much easier to host, and more competitive with the server spleef arenas in skylands. If your spleef arena passes you will get command blocks for hosting functions like opening/closing doors, allowing/denying block breaking. You will also be able to set your spleef layers by command block, without having to gather materials and place them all by hand! We hope that these improvements will make hosting spleef a lot more accessible and fun for all players.
Spleef Arena Criteria
• Uniqueness • (10) – What sets your arena apart in theme and / or functionality? This might be the build style, the way the game is played, different game modes etc.
• Arena Setup • (15) – Is there a good sized spleef floor? Are the rules clearly posted? How easy is it for the operator to run a round of spleef?
• Viewing/Waiting • (10) – Are there decent stands and / or viewing areas so spectators can watch easily? If your viewing arrangement is basic, have you included anything else interesting to do or see whilst waiting? Are the waiting areas interesting aside from being able to watch spleef?
Surrounding Area (5) – The arena build should blend in or otherwise work well with its surroundings. The area around your arena must be lit, landscaped, and made reasonably safe. This land will be covered by your region, so you should ensure it has been taken care of.
NOTE: Your arena protection goes from bedrock to the sky limit; if your arena is underground or up in the air you will still need to have protected the land surrounding your arena.
Arena Perks
- Passing Arena (70-79%)
- A region covering the entire arena
- A free portal from landmarks hub to your arena
- Command blocks to assist with hosting; specifically to control door opening/closing and block break allow/deny.
- Once free command block to set floor layers with a block type, and the ability to purchase up to three more for 500c each.
- A region covering the entire arena
- A free portal from landmarks hub to your arena
- Command blocks to assist with hosting; specifically to control door opening/closing and block break allow/deny.
- Three free command block to set floor layers with a block type, and the ability to purchase up to three more for 500c each.

