Swagville Application

Post Reply
User avatar
Pter
Posts: 1
Joined: Sun Apr 12, 2020 3:39 pm

Swagville Application

Post by Pter »

sup. I am hopeful this will be the first village of CV7. Very simple, but I think we hit all the critera.
Mayor: Pterrr
Founders: ItsMeSweaty
Erwut
Member: _AgentZ

Coords: -2000 69 5765

Farms may look incomplete, but the farm within the villager breeder is also a town farm, so hopefully that counts ;)

Let us know if we missed something!
OfflineOffline
User avatar
MCG8
Posts: 397
Joined: Sat Apr 18, 2020 8:46 pm
Location: Up where it's cold

Re: Swagville Application

Post by MCG8 »

I applaud you. gj :lol: good luck!
Image
Join Cubeville May 6th 2017
Promoted to Helper August 7th 2022
Promoted to Moderator November 27th 2022
Promoted to Senior Moderator June 5th 2023
Proud Hufflepuff
OfflineOffline
User avatar
WallyDonkey
Posts: 467
Joined: Sun Mar 29, 2020 11:54 am
Location: UK
Youtube: https://www.youtube.com/channel/UC6R2Vr ... vBJc0vofaw

Re: Swagville Application

Post by WallyDonkey »

Hi Pter, I've been and had a look around and unfortunately there are a few issues that are going to need to be addressed before this village can be approved:
  • Lighting: Further clarification has been made in the updated village requirements post in this forum, but due to the hostile mobs now spawning in water the lighting requirements now extend to underwater OR a wall can be build on the coast.
Village Requirements wrote:Note for coastal/island villages: As there are now hostile mobs in the waters, there is a requirement that any water in your requested region must be lit up. This can be achieved through sea pickles, glowstone, sea lanterns or shroomlights. Alternatively, you can build a three high wall around the edge of any coasts/islands within your protection.
  • Founder/Member Houses: There is a specific notation in the housing section of village requirements that states that naturally generated structures cannot count as village buildings. So far as I can tell, pretty much all of the buildings in your village were originally part of a village and therefore cannot count as player builds for a village application.
  • Directions: The directions around the village are not completely accurate*. I would not have been able to find the farms if I just ran in the direction the farms sign points, and all the paths seem to just be the ones naturally generated by the village. A few more accurate directions and maybe more paths would certainly help, though the clearer directions in the village center are the only real requirement.
  • Village Center: This village center is not distinctly recognisable as such. Half of the village area is covered in oak trees and so an oak tree is not distinct at all. If there wasn't a sign on it I would not recognise this as a village center.
Image
OfflineOffline
Post Reply